Melee Marth Matchups

Stuff to add

run off fair -> up b back to ledge plz when going high, meet them

when combo-ing, prioritise getting offstage

try D-Airing the high up b

Lader combos Finish high edge gaurding with fsmash on plats or stage or if you can a nair at very high % Ken Combo if hold in (or just dair them if they are close enough) Going very far out for a bair if you know their path / where they will up b (as if you get up b-ed, you go back to stage) dair him plz

N-Air in place to stuff out aerial options N-Air beats Stomp Hold down after N-Air in place

CC N-Air at low %s Dash under N-Air Play close, go under him alot

Don’t DD VS Flacon’s that don’t give you space (aka overshoots)

D-Tilt breaks ground game (Flacon’s grab and DD) but looses to Stomp

N-Air beats Stomp, but looses to ground game

Sniff out raptor boost with empty hops

Don’t get CCed by Flacon, grab him for CC-ing

Dash forwards more than back

Grab Stomp Raptor Boost N-Air

Run off fair -> up b for low

High -> F-Smash if it will kill or set up for ledge hog, otherwise F-Air

Neutral

Note: play In-Face

Movement

Gameplan

Options to respect

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Options not to respect

Punish Game

Punish routes

Combos

Edge Guarding

Throw Follow ups

Low %

Mid %

High %

Defence

Recovery

Stages

Best

Worst

Resources

Weaknesses

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