Melee Marth Matchups

Fox

CRUCIAL

FD Chain grab 0-Death

z only till 19% pivot to right after 19% from 47%, do u-air u-air F-smash at 60% (need to do 1 u-air regrab before this or mix up with u-tilt f-smash) 70-80%: soft uair -> f-smash or tipper u-air -> up b 80-90%: (turn around if needed) FF -> tipper u-air -> up b 90-100%: FH up b

U-Throw Platform tech chase

Short-Hop Fast-Fall Upairs, Uptilt, and Fsmash. You can also Waveland down onto the platform and grab him, especially if you expect him to spotdodge or shield

0-21%: U-Tilt 21%-60%: FF U-Air 60-70%: F-Smash (Mabey U-Air -> F-Smash on no DI as its very hard to f-smash) *Also don’t work on DL, just do bellow one 70%-80%: FH U-Air / FF U-Air 80%+: U-Air -> D-Air / D-Air OR Up-B

Can mix up at any point with F-Smash or WL Grab

Fox RTC

Look at the feet, the sound queue is when you look at them, then dash grab in the direction he goes

Marth

Juggles

CRUCIAL

Act out of CC d-Tilt

JC grab if close, else dash grab

Counter hit fair

U-Throw / F-Throw mix-up follow ups

Falco

CRUCIAL

FD Chain grab 0-Death

Around 40% u-tilt is good At 55% do u-air At 60% can just do f-smash 70%+: Look at Fox

U-Throw Platform tech chase

Same as Fox

Low % Tech chases

CRUCIAL

Take lazer (SDI up) fair

Getting timing down, dont SDI atm, but can F-air from 1-5 frames oostun

CRUCIAL

PS lazer into WD

Can easily WD oos after PS from crouch, slightly harder from DD as I let go of R too quickly

CRUCIAL

Escape Shield pressure with WD OoS

Slide of from D-Air on plat

Puff

CRUCIAL

Pivot Throw follow-ups

I am happy with my consistence on pivot Fsmash Started practising d-throw pivots not just f-throw

Note: cannot C-Stick and Grey stick at the same time, even on the same frame. It has to be, stick back one frame, the next frame c-stick > 80%

Combo Throw follow-ups

Note: you are actionable SUPER early compared to other characters, meaning you can basicly do the throw and just go for the follow up immediately

CC grab bad aerials at low %s

Was doing hora

CRUCIAL

Edge guarding set-ups

Sheik

CRUCIAL

U-Throw Combos

At low %s (20-30), you get a true U-Tilt -> 1 or 2 (Fair / U-Airs) -> edge guard / very high Juggle

At mid %s (30-50), it seams I can only true combo 1 uair or 1 fair -> U-Air for a high % juggle, and not really anything else unless the sheik DIs directly left or right, allowing the fair strings to work again

At higher %s (50+) you get true strings into edge guards / juggles off the top of the screen

On platform stages can get more U-Air ladder combos

I prefer the plats more, allows for more options in punish game

CRUCIAL

Grab ledge when facing it

Low % Tech chases

F-Throw may not tech chase at low %, so can get re grab

D-Throw setups for a tech chase

Look for tech in place

High % Tech chases

After U-Throw no longer works, can react to tech in place and roll, and can re-grab hard DI in (or F-smash if I feel like being super fast), just need to make sure to get over there in time lol

72 - 99 % when going for WD -> D-Smash, can react to tech in place or roll in for tipper, can do nothing on roll away + keeps space

100%+ Walk forwards and F-Smash on reaction to holding in, tech in place, miss tech F-Smash behind on roll in Dash -> F-Smash on roll out

F-Air / N-Air combos

F-Air -> grab alot low % (<50%) F-Air -> Dash attack -> F-Smash at low mid % (30-50) F-Air -> F-Smash at mid % (40-70)

Platform tech chases

CC grab at low %s

Edge-guarding save states

ICs

SITUATION

Peach

Low % throw follow ups

Juggles

CRUCIAL

Ledge trapping

Edge guarding Up-B

Falcon

CRUCIAL

Low->Mid % Tech chase

RAW react to each, position self for tech in place, as you just have to grab on reaction, rolls you can dash JC grab, and miss tech hold down

Please LOOK at the Falcon, you cannot react otherwise

Can react to tech in place with the flip

CRUCIAL

U-Throw follow ups

35-50%: U-Tilt -> F-Smash / F-Air @ all DIs apart from full in / out F-Smash @ full in / out

50-55%: Wait

Weak U-Tilt -> F-Smash @ slight DI F-Smash @ full DI

55-60%: U-Tilt -> F-Smash @ slight DI in-front of you F-Smash @ all other DIs

60-67% F-Smash

67-100% Tipper Fair is best for combos Tho Tipper U-Air is good for when he is directly above you to combo into Tipper F-Air or N-Air

100-120%: No DI: DJ N-Air Full DI: DJ Tipper F-Air / N-Air

need to work on timing the f-smash better, u-tilt timing is very quick at frame 1-3

Slide off U-Air

Yoshi

CRUCIAL

F-Throw regrab / tech chase low->mid %

Can do it, need more practice to be consistant

CRUCIAL

Pivot f-smash at mid %

Pikachu

Edge guarding Up-B (D-Tilt to low him, F-Smash to finish)

RTC

Pivot F-Smash

RTC

Both throw follow ups

DK

SITUATION

Samus

CRUCIAL

Juggles

Luigi

CRUCIAL

Juggles

Ganon

CRUCIAL

F-Throw tech chase low-high %

F-Throw tech chase finisher at high %

Link

PS bomb

Doc

Edge-guarding save states

Others

SITUATION