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z only till 19% pivot to right after 19% from 47%, do u-air u-air F-smash at 60% (need to do 1 u-air regrab before this or mix up with u-tilt f-smash) 70-80%: soft uair -> f-smash or tipper u-air -> up b 80-90%: (turn around if needed) FF -> tipper u-air -> up b 90-100%: FH up b
Short-Hop Fast-Fall Upairs, Uptilt, and Fsmash. You can also Waveland down onto the platform and grab him, especially if you expect him to spotdodge or shield
0-21%: U-Tilt 21%-60%: FF U-Air 60-70%: F-Smash (Mabey U-Air -> F-Smash on no DI as its very hard to f-smash) *Also don’t work on DL, just do bellow one 70%-80%: FH U-Air / FF U-Air 80%+: U-Air -> D-Air / D-Air OR Up-B
Can mix up at any point with F-Smash or WL Grab
Look at the feet, the sound queue is when you look at them, then dash grab in the direction he goes
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JC grab if close, else dash grab
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Around 40% u-tilt is good At 55% do u-air At 60% can just do f-smash 70%+: Look at Fox
Same as Fox
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Getting timing down, dont SDI atm, but can F-air from 1-5 frames oostun
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Can easily WD oos after PS from crouch, slightly harder from DD as I let go of R too quickly
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I am happy with my consistence on pivot Fsmash Started practising d-throw pivots not just f-throw
Note: cannot C-Stick and Grey stick at the same time, even on the same frame. It has to be, stick back one frame, the next frame c-stick > 80%
Note: you are actionable SUPER early compared to other characters, meaning you can basicly do the throw and just go for the follow up immediately
Was doing hora
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At low %s (20-30), you get a true U-Tilt -> 1 or 2 (Fair / U-Airs) -> edge guard / very high Juggle
At mid %s (30-50), it seams I can only true combo 1 uair or 1 fair -> U-Air for a high % juggle, and not really anything else unless the sheik DIs directly left or right, allowing the fair strings to work again
At higher %s (50+) you get true strings into edge guards / juggles off the top of the screen
On platform stages can get more U-Air ladder combos
I prefer the plats more, allows for more options in punish game
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F-Throw may not tech chase at low %, so can get re grab
D-Throw setups for a tech chase
Look for tech in place
After U-Throw no longer works, can react to tech in place and roll, and can re-grab hard DI in (or F-smash if I feel like being super fast), just need to make sure to get over there in time lol
72 - 99 % when going for WD -> D-Smash, can react to tech in place or roll in for tipper, can do nothing on roll away + keeps space
100%+ Walk forwards and F-Smash on reaction to holding in, tech in place, miss tech F-Smash behind on roll in Dash -> F-Smash on roll out
F-Air -> grab alot low % (<50%) F-Air -> Dash attack -> F-Smash at low mid % (30-50) F-Air -> F-Smash at mid % (40-70)
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RAW react to each, position self for tech in place, as you just have to grab on reaction, rolls you can dash JC grab, and miss tech hold down
Please LOOK at the Falcon, you cannot react otherwise
Can react to tech in place with the flip
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35-50%: U-Tilt -> F-Smash / F-Air @ all DIs apart from full in / out F-Smash @ full in / out
50-55%: Wait
Weak U-Tilt -> F-Smash @ slight DI F-Smash @ full DI
55-60%: U-Tilt -> F-Smash @ slight DI in-front of you F-Smash @ all other DIs
60-67% F-Smash
67-100% Tipper Fair is best for combos Tho Tipper U-Air is good for when he is directly above you to combo into Tipper F-Air or N-Air
100-120%: No DI: DJ N-Air Full DI: DJ Tipper F-Air / N-Air
need to work on timing the f-smash better, u-tilt timing is very quick at frame 1-3
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Can do it, need more practice to be consistant
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