Put Sheik Jump mode or CC mode CC is more threatening
D-Tilt is still good at high %s
Don’t worry about mashing D-Tilt at the correct / tipper range (as if they try to CC / get you, it hits again), but don’t mash it at close range.
Watch out for grab
DD -> safe from grab Have to outplay by overshoot grab
Avoid scrap Avoid platform fighting
at CC%s vs sheik, use MAX ranged moves
CC-ing mix up with D-Tilt when you think sheik will come in
If sheik in jump mode:
Put on pressure - Go offstage D-Smash is optimal punish for when they go on stage Sheik is a sitting duck Fair off stage (at like 40%)
Grab ledge for early up b
If sheik does attacks from ledge, you can amsah tech (without the sheild) to slide off to ledge
edge cancel bair -> grab ledge
F-Throw / D-Throw tech chase to 22%
Directly above -> Uair / Utilt(No Jump) Side -> Fair / bair Platforms -> mini-FD Do have jump -> areials No jump -> utilt
If they throw a move out horizontally when landing, whiff punish it with grab / dash attack Bait out spot-dodge if they land with nothing / air dodge
Directly under -> watch sheik
Patrice amsah teaching ledge recoveries
Landing fair is really good because you can jump and decide if you should fair or empty land If your in a position where instant fair is good, you shouldn’t be in that position to begin with
When U-Air-ing sheik, can land on platforms for less lag
To platform to do a fair?
DD Shield stop fairs
Default to DD + F-Airs
Full drift N-Air to call out empty jumps -> full combo
Keepout
Mix up with platforms (DJ WD) fair Hold Down after N-Air and F-Air
CC up B when sheik at high %s
F-Air and N-Air full combo (can get another or a grab / dash attack)
Can just hold ledge as edge guard as forces them to go high
Up B tech chase
Up B vs needles on sheild
ladrer from utilt into F-Smash
Bridges on FD to D-Air
Upthrow uptilt Port 1
*you can true combo uptilt after this, but need to delay the uptilt for a specific amount of frames ** turn around uptilt will hit a double jump between 13%-17%
You have 3 modes in this MU, walling mode, short hop mode, and dash mode. Walling in this MU = Mash D-Tilt / SH FF Landing in-place F-Air Dash mode is to avoid grab.
Sheik does have a excellent Dash speed, but not initial dash, so she can chase someone, but once she is chasing someone, she can’t really dash away.
Dash mode is used to bait grab to punish it
Walling with D-Tilt cuts off Sheiks ground options (apart from CC grab) and can CC aerials at low %
Short hopping allows you to F-Air, witch cuts off aerial approaches and can cover her trying to come in without CC.
With F-Air, you want to be Tipper-ing it if she is on the ground and not in an action, otherwise its better to empty hop.
You want to figure out if the sheik wants to:
Walling beats Ground Approach but loses to grab, depends on % for aerials Dashing beats Grab, but looses to ground approach, aerials dont hit you, but you can’t punish them ether
Can D-Tilt or F-Air it before it gets out, but is better to dash dance vs Sheik wanting grab, as she has to overextend to get you, at witch point you can D-Tilt, F-Air or grab her.
Can Amsha tech it Negative hitbox.
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Hit sheik up b with fair, dont try to hit them, try hitting the up b lol
Remember when they have jump
if no jump, see if they are too far and will die to hog Go out to hit otherwise
“gameplan”: “Grab em\ndtilt pressure, the damn thing is broken, stay grounded\nCan run up and shield, but make sure they don’t grab you\nAvoid the grab, so don’t throw out stupid shit, you’ll be grabed\nWalling with nair works too”, “respect”: “Don’t approach with Fair\nDI sheik dthrow up and away\n\nRespect (fully charged) needles, try not to get hit for free, and don’t run at them when they do them”, “not_respect”: “She can’t punish tipper fsmash on shield\nif the sheik is spamming down-smash on your shield, then you can actually always shield-grab her as long as you shield DI towards her\nIf she hits your shield, you mostly always punish (mabey if she dash backs she can escape, but you can read this or cover it)\nif sheik camps, Waveland forward into downtilt\n\nBad aerial drift, can shark alot”, “edge_guarding”: “Please grab ledge\nIf you are facing towards the stage and a d-throw will not allow her to freely grab the ledge, that is your option. If she does not DI properly (which is away), Marth can turnaround dtilt. Her options are extremely limited at this point because if she double-jumps and/or tries to attack, she eats a tipper fsmash (or, occasionally, counter) and loses her stock.”, “combos”: “Keep her in the air with juggles and force her offstage or to the ledge”, “throws”: “Port 1 Throw vs Sheik (Un-staled Throw)\n\nThe DI: U-throw -> U-tilt, U-throw -> F/U-air\nNo DI: 21%-39%, 39%-85%\nDI in: 22%-30%, 27%-76%\nDI away: 18%-32%, 22%-72%\nTrue range: 22%-72%\n\nDthrow is better than fthrow at low % for a tech chase\nAt higher %s, can look for F-throw into Pivot F-smash (tech chase if needed)\nFthrow & Bthrow are positional throws used to set up an edge guard”, “defence”: “Wavedash OOS\nAbuse CC and dash back”, “recovery”: “”, “stages”: { “good”: “fd”, “bad”: “ys” }, “resources”: { “Melee Matchup guides: Marth vs Sheik”: “https://www.youtube.com/watch?v=VXJd6Qu2B-0”, “1 Hour of KoDoRiN vs Leffen Unranked Friendlies”: “https://www.youtube.com/watch?v=bG9BPLA4evA”, “Sheik Shit On Reddit”: “https://www.reddit.com/r/SSBM/comments/hpawa5/comment/fxtcivx/?utm_medium=web3x&utm_name=web3xcss&utm_term=1”, “Marth v. Sheik quizlet”: “https://quizlet.com/141509254/marth-v-sheik-flash-cards/” },