Melee Marth Matchups

Stuff to add

Keep out (play in center is good) Ken Combo F-smash landings Up b oos F-air -> fsmash

Dair on plats Dair to beat CC Space well around CC

Camp ledge

Pivot fsmash is good for some reason

Follow arc of bomb jump

Fh, sheild or jab Missiles

Up b Whiff punish

Get under to Juggle

Nair in place beats approaches (keep out) Nair to push back, fair to catch Nair for plats Whiff punish landings or Juggle

Fair to catch air movement and Combo

Use AC N-Air to push them back from coming in

Use F-Airs to combo

Use grab to overshoot them not playing and whiff punish

In-place D-Tilt is a quick tool to make sure they not WD in on you

Neutral

Movement

Want to hold canter and take space when possible, don’t want to be far away DD so that you can threaten going in to overshoot grab or f-smash

Otherwise swat missiles with fair or jab Jab beats missiles without approaching, but if she approaches with an missile, f-air is better as it hits her too. FH can be used if there is too much shit on the screen

n-air and d-tilt are good for when Samus want to approach / force her way towards you d-tilt is used when she WD and you don’t jave enough time to AC n-air

Getting out of corner is hard, so want to be pushing them back

Gameplan

DD in center threatening an approach with grab, f-air or f-smash

Keep her out from getting in with walling with N-airs and d-tilts.

Then force her in the air with grab and f-airs.

Options to respect

Missiles

Random missles can be jabbed if Samus is far enough away

CC

D-air beats CC and is a call out for it, but otherwise space for tipper.

Options not to respect

Punish Game

Punish routes

Combos

Edge Guarding

Go all the way to ledge and use d-tilt and f-smash to cover just in-front of ledge, then punish Samus playing around that range

If they go high, swat them back

If they go low, ledge hog into b-air / d-air or go off and up B them

Throw Follow ups

Low %

Mid %

High %

Defence

Recovery

Stages

Best

Worst

Resources

Weaknesses

Speed ★☆ Movement Offence Defence Range Out of Shield Boxing Recovery Ledge Trapping Edge guarding