Juggle + edge guards are important. PUNISH is important
When offstage, give them a 30-40% chance they will die When juggling, make them eat % or leave them in disadvantage.
Shield when he far out to cover miss-fire Spike/D-Tilt Side-B as they come towards you.
D-Air in place at ledge if they attack from bellow.
If they wall hug, run off DJ D-Air (need time to setup) but will cover Luigi DJ / Up-B
Can always D-Tilt Luigi Up-B, he can’t sweet-spot it. After you D-Tilt them, edge hog and their dead.
If he aims for platform (to get his DJ back), hit him with F-Air / U-Air / U-Tilt
DJ Fireball can be beaten by Ledge hog -> DJ D-Air If you don’t have time to grab ledge, Jab the fireball, then walk forwards and Jab him
Falling U-Air is better to cover a landing spot (requires start up [need SH -> FF, 12 frames]). Rising U-Air is a vertical dash attack, if your certain it will hit, go for it.
F-Air & B-Air are more instant, and simply the juggle game as pushed them towards ledge (can Ken Combo).
U-Air resets the situation, F-Air & B-Air pushes them for edge guard / Ken combo.
Juggle is advantage state, you don’t have to always try to hit them -> Pushes them to the corner.
Not get reversal -> Don’t get hit.
Juggling pick safer option, if 50/50, one to get hit, one to drop but still have stage control, pick stage control.
Juggles priorities not getting hit.
DJ or not.
U-Throw -> Obverse
U-Tilt when they try to land on-top of you with no resources.
Luigi’s strengths -> Ground game Luigi’s WD U-Smash is safe on shield
Horrible air game
Full Hop?
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https://www.youtube.com/watch?v=XHeM_Hpsn_s&list=PLQAcqCQmvo1hgEXCu1ikWy8lOQTelQvPS&index=13