Melee Marth Matchups

Stuff to add

Neutral

Movement

DD-ing with AC N-Airs when I can hit him -> DD-ing

Gameplan

Dash dance around, using AC FF N-Air to beat his moves out before they start

“Run him over by spacing well and dash dancing” Abuse speed

Options to respect

Gounded moves and SH aerials

N-Air within his range to hit him

FH / in the air (not SH)

instant / pre-emptive in-place F-Air

Side/Down B on stage

FH over

Options not to respect

Punish Game

Punish routes

Combos

Edge Guarding

For down b close, do reverse up b For sweetspot dj / up b, run off dj dair

Spaced AC FF nair -> DDing

Throw Follow ups

Throws: Throw towards nearest corner, Can kodochase

If you can’t Tech chase, just dtilt in place

Defence

Recovery

Stages

Best

Worst

Resources

KoDoRin https://www.youtube.com/watch?v=uTq_husdHsQ&list=PLQAcqCQmvo1hgEXCu1ikWy8lOQTelQvPS&index=3

Weaknesses

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